![]() We’re still a relatively nimble team of around 20 people, but even that is a far cry from the handful of folks working on Cuphead in its earliest stages. In the time since we began work on the project that would become Cuphead, one of the best ways our team has changed is that it has grown to include all the wonderful people we get to work with daily. ![]() Maja Moldenhauer: Wow! When you phrase it like that, it really underscores how long these characters and the world they inhabit have been a part of our lives. Nintendo Life: By our count, you’ve been working on Cuphead in some form for around 12 years now! In what ways has the Studio MDHR team and your approach changed/evolved in that time? News Cuphead Is Finally Getting A Physical Release On Switch ![]()
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